Gamification isn’t working the way we hoped.

Engagement is up. Retention... not really.

MAKING IT EASIER TO BE A BETTER TEACHER

Happy Wednesday, teachers - and happy birthday to us. 🎉

While the internet is busy recovering from the latest Bridgerton drop, we’re quietly celebrating two years of The PEN Weekly today.

To kick things off: if this newsletter has helped your classroom even a little, hit reply and tell us how. We read every note - and your words help us keep this teacher-first corner of the internet growing.

Now back to our regularly scheduled programming…

Some days, getting students to start writing feels harder than the writing itself. And when motivation drops, it’s tempting to add more bells, more whistles, more points.

This week’s Tech Tool makes starting the work almost frictionless. And this week’s Brainy Bit research delivers a reality check every teacher quietly needs to hear about gamification.

You’re about to become an even better teacher in the next 7 minutes.

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And now back to making you an even better teacher 👇️ 

TECH TOOL

Zero Prep. Maximum Imagination.

Some students love writing. Others would rather reorganize their pencil case for forty minutes.

The problem usually isn’t ability. It’s activation. Creative muscles, like any muscles, need a quick stretch before the heavy lifting begins.

The Solution: Pobble

Pobble delivers a fresh, highly visual writing prompt every day. Think rich images, intriguing scenarios, and just enough mystery to make students lean forward instead of slump back.

Here’s the magic: show the prompt, set a 15-minute timer, and let students write. No complex setup. No hunting for images. No early-morning AI prompting on your end.

There is a daily free version that is more than enough for most classrooms. The paid tier unlocks additional prompt libraries and tools, but many teachers will find the free option does the job beautifully.

Could you generate prompts with AI each morning? Sure. But Pobble removes one more decision from your plate and guarantees consistently strong visuals without the trial and error.

Is This For YOUR Classroom?

This isn’t meant to replace your writing curriculum. It shines as a creative warmup, especially for middle elementary and up.

Strategies That Work:

  1. 15-Minute Morning Spark: Start class with the daily prompt and a visible timer.

  2. Reluctant Writer Hook: Let students write anything inspired by the image.

  3. Creative Stamina Builder: Run it three times per week to build fluency.

Sometimes the best writing growth starts with fifteen quiet minutes and a very good picture.

🚀 Noteworthy News

Either write something worth doing, or do something worth writing.

Benjamin Franklin

BRAINY BIT

Gamification Grabs Attention, Not Learning

TLDR: Points and progress bars make students feel more motivated during practice, but they don’t actually improve learning or memory. Here’s what that means for your classroom.

Researchers tested whether simple gamification could improve learning during retrieval practice. In an online experiment, 166 students practiced foreign vocabulary using an adaptive flashcard system. Each participant completed both a non-gamified version and a gamified version (either points only or points plus progress bars).

After practice, participants reported motivation levels, and researchers measured accuracy, speed, and how many items were practiced. Two to three days later, learners completed a delayed recall test to see what actually stuck.

The Results:

Gamification worked exactly where you might expect: feelings and motivations. Learners reported higher enjoyment, competence, task value, and goal focus when points or progress bars were present.

But when researchers looked at actual learning behaviors and delayed recall, the sparkle faded. Accuracy during practice, number of items completed, and post-test memory showed no meaningful differences between gamified and non-gamified conditions.

One small caution: gamified conditions were rated slightly more stressful, especially when progress bars were added - so for some learners, it actually lowered their engagement.

In YOUR Classroom:

Gamification can help students lean in, but it will not replace strong instruction or retrieval practice.

Here’s how these results need to impact your classroom this week:

Strategies That Work:

  1. Use gamification as the hook. Let points and progress bars spark attention, but rely on solid retrieval and instruction to build real learning.

  2. Pair rewards with real thinking. After any gamified task, require explanation, justification, or application so the brain does more than just click for points.

  3. Audit your LMS features. Identify which gamified elements boost participation and where you still need strong questioning, feedback, and practice.

Studies like this show us that gamification gets students in the door.

What happens next is still on us teachers - and always will be.

WHAT DO YOU THINK?

We would LOVE to hear from you!

Reply to this email, or send us a message on Instagram! We’re here to walk with you in these crazy times!

Part of what makes The PEN Weekly community so special is the fact that our readers are teachers from around the world! We’re not going to lie, we think that’s pretty darn cool!

We’ll see you again on Monday 🍎

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References

Today’s newsletter adapts information from the following sources:

Tech Tool:

Pobble Education Ltd. (2026). No more blank pages! Retrieved from https://www.pobble.com/

Brainy Bit:

van den Broek, G. S. E., Scholten, S., van Thuil, B., van Rijn, H., van Gog, T., & van der Velde, M. (2026). Gamified feedback in adaptive retrieval practice: Points and progress-bars enhance motivation but not learning. Computers in Human Behavior, 177, 108862. doi:10.1016/j.chb.2025.108862

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